000 01198cam a22003254a 4500
001 12212519
003 OSt
005 20220311094556.0
008 001027s2001 caua b 001 0 eng
010 _a 00110470
020 _a0761531912 (paperback)
040 _aDLC
_cDLC
_dDLC
042 _apcc
050 0 0 _aQA 76.76
_b.C672E54 2001
082 0 0 _a794.8/16693
_221
100 1 _aEngel, Wolfgang F.
245 1 0 _aBeginning Direct3D game programming /
_cWolfgang F. Engel, Amir Geva.
260 _aRoseville, CA :
_bPrima Tech,
_c2001.
300 _axxii, 504 pages :
_billustrations ;
_c24 cm. +
_e1 computer optical disc (4 3/4 in.)
490 1 _aPrima Tech's game development series
504 _aIncludes bibliographical references and index.
630 0 0 _aDirect3D.
650 0 _aComputer games
_xProgramming.
650 0 _aThree-dimensional display systems.
700 1 _aGeva, Amir,
_d1959-
830 0 _aPrima Tech's game development
906 _a7
_bcbc
_corignew
_d2
_eepcn
_f20
_gy-gencatlg
942 _2lcc
_cBK
999 _c53569
_d53569