000 | 01198cam a22003254a 4500 | ||
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001 | 12212519 | ||
003 | OSt | ||
005 | 20220311094556.0 | ||
008 | 001027s2001 caua b 001 0 eng | ||
010 | _a 00110470 | ||
020 | _a0761531912 (paperback) | ||
040 |
_aDLC _cDLC _dDLC |
||
042 | _apcc | ||
050 | 0 | 0 |
_aQA 76.76 _b.C672E54 2001 |
082 | 0 | 0 |
_a794.8/16693 _221 |
100 | 1 | _aEngel, Wolfgang F. | |
245 | 1 | 0 |
_aBeginning Direct3D game programming / _cWolfgang F. Engel, Amir Geva. |
260 |
_aRoseville, CA : _bPrima Tech, _c2001. |
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300 |
_axxii, 504 pages : _billustrations ; _c24 cm. + _e1 computer optical disc (4 3/4 in.) |
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490 | 1 | _aPrima Tech's game development series | |
504 | _aIncludes bibliographical references and index. | ||
630 | 0 | 0 | _aDirect3D. |
650 | 0 |
_aComputer games _xProgramming. |
|
650 | 0 | _aThree-dimensional display systems. | |
700 | 1 |
_aGeva, Amir, _d1959- |
|
830 | 0 | _aPrima Tech's game development | |
906 |
_a7 _bcbc _corignew _d2 _eepcn _f20 _gy-gencatlg |
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942 |
_2lcc _cBK |
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999 |
_c53569 _d53569 |