000 02023cam a22003617a 4500
999 _c22409
_d22409
001 17219755
003 OSt
005 20200124121304.0
008 120320s2004 maua 001 0 eng d
010 _a 2004090736
020 _a9781592003495 (pbk.)
020 _a1592003494 (pbk.)
035 _a(OCoLC)ocm54999011
040 _aIG#
_cIG#
_dBAKER
_dYDXCP
_dBTCTA
_dAU@
_dNED
_dS4S
_dDLC
042 _alccopycat
050 0 0 _aQA76.76.C672
_bJ658 2004
082 0 4 _a794.8/1711
_222
082 0 4 _a794.81536
_222
100 1 _aJones, Wendy.
245 1 0 _aBeginning DirectX 9 /
_cWendy Jones.
246 3 _aDirectX 9
260 _aBoston, MA :
_bThomson/Course Technology,
_cc2004.
300 _axvi, 332 pages :
_billustrations ;
_e1 CD-ROM (4 3/4 in.)
500 _aAccompanying CD-ROM includes the Microsoft DirectX 9 update; symbol files for the Direct X 9.0b runtime release; modeling package tie-ins; DirectMusic Producer; DVD-ROM boilerplate video.
500 _aIncludes index.
520 8 _aAnnotation
_bWelcome to the exciting world of 3D graphics creation with DirectX 9! "Beginning DirectX. 9" is your introductory guide to creating realistic virtual worlds and characters for games. This true beginner's guide offers easy-to-follow instructions for getting your first DirectX program up and running. Then it's on to 3D concepts and Direct3D. as you use DirectX 9 to begin designing and building your own 3D worlds. Expand your DirectX knowledge with an introduction to sound processing with DirectSound. and user input with DirectInput.. Wrap things up as you complete a comprehensive project that shows you how to apply each new concept. Bring amazing fantasy worlds to life with the power of DirectX 9!--
_cSource otherthan Library of Congress.
630 0 0 _aDirectX.
650 0 _aComputer games
_xProgramming.
906 _a7
_bcbc
_ccopycat
_d2
_eepcn
_f20
_gy-gencatlg
942 _2lcc
_cBK