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001 | 17219755 | ||
003 | OSt | ||
005 | 20200124121304.0 | ||
008 | 120320s2004 maua 001 0 eng d | ||
010 | _a 2004090736 | ||
020 | _a9781592003495 (pbk.) | ||
020 | _a1592003494 (pbk.) | ||
035 | _a(OCoLC)ocm54999011 | ||
040 |
_aIG# _cIG# _dBAKER _dYDXCP _dBTCTA _dAU@ _dNED _dS4S _dDLC |
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042 | _alccopycat | ||
050 | 0 | 0 |
_aQA76.76.C672 _bJ658 2004 |
082 | 0 | 4 |
_a794.8/1711 _222 |
082 | 0 | 4 |
_a794.81536 _222 |
100 | 1 | _aJones, Wendy. | |
245 | 1 | 0 |
_aBeginning DirectX 9 / _cWendy Jones. |
246 | 3 | _aDirectX 9 | |
260 |
_aBoston, MA : _bThomson/Course Technology, _cc2004. |
||
300 |
_axvi, 332 pages : _billustrations ; _e1 CD-ROM (4 3/4 in.) |
||
500 | _aAccompanying CD-ROM includes the Microsoft DirectX 9 update; symbol files for the Direct X 9.0b runtime release; modeling package tie-ins; DirectMusic Producer; DVD-ROM boilerplate video. | ||
500 | _aIncludes index. | ||
520 | 8 |
_aAnnotation _bWelcome to the exciting world of 3D graphics creation with DirectX 9! "Beginning DirectX. 9" is your introductory guide to creating realistic virtual worlds and characters for games. This true beginner's guide offers easy-to-follow instructions for getting your first DirectX program up and running. Then it's on to 3D concepts and Direct3D. as you use DirectX 9 to begin designing and building your own 3D worlds. Expand your DirectX knowledge with an introduction to sound processing with DirectSound. and user input with DirectInput.. Wrap things up as you complete a comprehensive project that shows you how to apply each new concept. Bring amazing fantasy worlds to life with the power of DirectX 9!-- _cSource otherthan Library of Congress. |
|
630 | 0 | 0 | _aDirectX. |
650 | 0 |
_aComputer games _xProgramming. |
|
906 |
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