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Game on! 2017 : all the best games: amazing facts, awesome secrets / writers, Luke Albigés [and 15 others] ; editor, Stephen Ashby. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Juvenile;
Publisher: New York : Scholastic, 2016Copyright date: ©2016
Availability: No items available.

2.
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Dramatic Storytelling and Narrative Design [electronic resource] : A Writer's Guide to Video Games and Transmedia. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Milton : CRC Press LLC, 2019
Availability: No items available.

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Forms and functions of endings in narrative digital games / Michelle Herte. by Series:
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Abingdon, Oxon ; New York, NY : Routledge, 2021
Availability: No items available.

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The craft and science of game design : a video game designer's manual / Phil O'Connor. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Boca Raton : CRC Press, 2021
Availability: No items available.

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The playful undead and video games : critical analyses of zombies and gameplay / edited by Stephen J. Webley and Peter Zackariasson. by Series:
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: New York, NY : Routledge, 2020
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Independent videogames [electronic resource] : cultures, networks, techniques and politics / edited by Paolo Ruffino. by Series:
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Abingdon, Oxon ; New York, NY : Routledge, Taylor & Francis Group, 2021
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The digital gaming handbook / edited by Roberto Dillon. by
Edition: First edition.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Boca Raton : CRC Press, 2020
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Building virtual reality with Unity and SteamVR, / Jeff W. Murray. by
Edition: Second edition.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Boca Raton, FL : CRC Press, Taylor & Francis Group, [2020]
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9.
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Co-creation, innovation and new service development : the case of the videogames industry / Jedrzej Czarnota. by Series: Routledge Interpretive Marketing Research
Edition: First edition.
Material type: Text Text; Literary form: Not fiction
Publisher: London : Taylor and Francis, 2018
Online resources:
Availability: No items available.

10.
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Game AI Pro 360. Guide to architecture / [edited] by Steve Rabin. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Boca Raton : CRC Press, 2020
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11.
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Game AI Pro 360. Guide to movement and pathfinding / [edited] by Steve Rabin. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Boca Raton : CRC Press, 2020
Availability: No items available.

12.
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Microprocessor-based electronic games : design, programming, and troubleshooting / Walter H. Buchsbaum, Robert Mauro. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New York : McGraw-Hill, c1983
Availability: Items available for loan: Margaret Thatcher Library (6)Call number: TK 7882 .G35B8 1983, ...


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