Beginning DirectX 9 / Wendy Jones.
Material type:
- 9781592003495 (pbk.)
- 1592003494 (pbk.)
- DirectX 9
- 794.8/1711Â 22
- 794.81536Â 22
- QA76.76.C672Â J658 2004
Item type | Current library | Call number | Status | Barcode | |
---|---|---|---|---|---|
Loan | Margaret Thatcher Library Second Floor | QA 76.76 .C67J65 2004 (Browse shelf(Opens below)) | Available | 23003340 |
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QA 76.76 .C67B36 2001 Multiplayer game programming / | QA 76.76 .C67E54 2001 Beginning Direct3D game programming / | QA 76.76 .C67H38 2001 OpenGL game programming / | QA 76.76 .C67J65 2004 Beginning DirectX 9 / | QA 76.76 .C672G368 2005 Game development essentials : | QA 76.76 .C68 2003 Using Microsoft Windows XP professional edition / | QA 76.76 .D4C66 2001 Software project management : |
Accompanying CD-ROM includes the Microsoft DirectX 9 update; symbol files for the Direct X 9.0b runtime release; modeling package tie-ins; DirectMusic Producer; DVD-ROM boilerplate video.
Includes index.
Annotation Welcome to the exciting world of 3D graphics creation with DirectX 9! "Beginning DirectX. 9" is your introductory guide to creating realistic virtual worlds and characters for games. This true beginner's guide offers easy-to-follow instructions for getting your first DirectX program up and running. Then it's on to 3D concepts and Direct3D. as you use DirectX 9 to begin designing and building your own 3D worlds. Expand your DirectX knowledge with an introduction to sound processing with DirectSound. and user input with DirectInput.. Wrap things up as you complete a comprehensive project that shows you how to apply each new concept. Bring amazing fantasy worlds to life with the power of DirectX 9!-- Source otherthan Library of Congress.
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